
A Librarian -- a custodian of a magical repository of the world's most powerful and dangerous supernatural artifacts -- from the past travels to the present and finds himself unable to return to his own time. When he returns to his castle, which is now a museum, he inadvertently releases magic across the continent. In order to set things right, he is given a new team of Librarians to help him clean up the mess he made.

Graffiti starts coming to life and threatening a teenage girl; the team must figure out how these strange events relate to Gregor's Hammer and Gregor's imminent return.

General Gregor retrieves the Sword of Mars and uses it to take over the country of Caucasylvia, gaining control of their nuclear arsenal; the team must steal the Sword to prevent world calamity.

When a Librarian from 200 years ago reappears today, he brings back to life a long-closed magical library and accidentally resurrects an evil Drekavac.

Half of the Librarian team gets trapped on a runaway ghost train; can the rest of the team help in solving the unresolved business of the ghosts on board before the train completes a rampage of destruction?